본문 바로가기

카테고리 없음

Payday 2 Custom Weapons



All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you do this, do you lose any custom weapons you uninstall and reinstall? I'm not sure what you mean. You should remove all other mods before using this mod anyway, so yes, any custom weapons you had in your inventory will be gone. Sep 15, 2017  Then you put the custom weapons folder in the 'modoverrides' folder that's located inside the assets folder in payday 2 dir Last edited by Alcat101; Sep 16, 2017. BeardLib is simply required to have custom weapons (and other things) that don't replace existing items. Woodland camouflage heavy armor. Inspired by the Payday 2 web series' first episode. Free camouflage texture sampled from designbeep. And Wick's a bit of a spoiler in the background. Installation: Open the zip archive, and extract the mod's folder into your PAYDAY 2/assets/modoverrides directory. Rate if you like.

Here are two examples of finished skins that you can create.

Payday 2 Custom Weapon Anims Fixes

Components

Payday 2 custom weapon anims fixes

Weapons

Take a look at the available weapons and choose one to create a skin for. For now, we are focusing on ranged weaponry, e.g. Rifles, Pistols etc. We are looking for skins for all rarities except Legendaries – Common, Uncommon, Rare and Epics.

Weapon Parts

Parts can be anything from a new sight to a suppressor. You can choose whatever weapons and mods you like when you create skins.

Example Files – Weapons

You’ll be able to download these Template Files that can be used for any weapon. Each part of the weapon can at most have one applied Base Gradient, Pattern, Pattern Gradient and/or Sticker – but they do not need to be the same. These files are your source files, and to help you understand the process and create skins you can use them however you see fit. To export your files and get them in the Skin Editor look at “Export to the Skin Editor”.

Payday

Each part can at most have one applied Base Gradient, Pattern, Pattern Gradient or Sticker – and they do not need to be the same.

Payday 2 Custom Weapon Skins

  • Base Gradient
    • Controls all colors for each material and whether it should be “glossy”, “matte” etc.
  • Pattern
    • Patterns are applied to the weapon directly and can be used to create textures and complex patterns.
  • Pattern Gradient
    • Specifies what colors to be used in the Pattern.
  • Stickers
    • Stickers are images that are applied to a weapon where you are able to control what’s to be visible via the opacity.

Weapon Materials

The weapons are divided into six materials. These six materials are controlled by the Base Gradient. This is already set on each available weapon and cannot be modified. The materials named to Metal, Plastic, Wood/Rubber, Secondary Metal, Cloth and Detail.

Software

Any Image Editor that handles RGB channels can be used – for example Photoshop, GIMP or Paintshop Pro, and of course you’ll need a copy of PAYDAY 2.

 

Go into options and enable the Workshop. Then you can find the Skins Editor when you’re selecting a weapon in the inventory on the right bottom screen.

New Skin

“New Skin” creates a folder in your PAYDAY 2 library on your computer found in SteamLibrarysteamappscommonPAYDAY2workshop. In this folder you’ll be able place all images used to create a Skin. This Folder only holds one Skin. If you want to create another Skin, then just press “New Skin” again and a new folder will be created in the workshop folder. Also, to get to this folder you can press “Browse to skin folder” in the skin editor.

Publish

By pressing Publish you’ll get to name your weapon and provide it with a short description to be used on the Steam Workshop. You’ll also need to add a screenshot. The screenshot you upload mustn’t exceed 1MB. As you upload your Skin it’s sent to the Steam Workshop and the community are able to view and like or dislike your Skin.

Navigation – Weapons

  • “Base Skin” is the entire weapon and applies the skin to all parts and mods.
  • “By Type” changes all parts within one category. So if you change the Stock, all stocks will have the same customization.
  • “By Part” will only apply to one specific part of the weapon. For example, one specific stock or grip. This option also tells whether the model/part consists of more than one sub-part, which than can be worked on separately.

Navigation – Armor

  • “Base Skin” is the entire armor and applies the skin to all parts and mods.
  • “Select Armor” is where you can control which armor type you want to work on.
  • “Select Pose” is where you can control which pose you want your character to stand in.

Other Functions

  • “Save Skin” saves your Skin so you can continue working later.
  • “Name” is just a temporary name of your locally saved Skin.
  • “Pattern Cubemap Intensity” and “Pattern Cubemap Influence” with lets you control how much you want your the pattern to reflect the Cubemap.
  • “Sticker Quality Influence” lets you control the specular of the sticker.

Screenshot

Payday

“Screenshot” is used to take screenshots of your skin to be used when publishing. When you have taken a Screenshot, the image will be saved in your screenshot folder inside of your Skin folder. You can modify your image by adding a logo for example, but it can not be larger than 1 mb to upload.

Wear and Tear

Wear and Tear can be changed in the menu with a simple slider.

Mods

What Mods to work with is chosen upon choosing weapon. Firstly you attach Mods to the selected weapon and after that you enter the Workshop and apply your skin.